// DEV LOG
DEV LOG — FACTORY UNIT 7
Field updates from the last operational facility — new systems, work in progress, and notes from the build.

v1.1.2 — The Factory Fires Back
The war update lands in full — artillery sieges, a hand-painted command deck, storms that actually darken the sky, and the petro economy finally ships with pilotable scouts.
READ →
Artillery: the factory fires back
Artillery turns AUTON territory into a siege problem: mark a target, feed the gun shells, survive the counterattack, and claim the ground.
READ →
Underground Movement: spaghetti is now legal
v1.1.1 adds the Underpass — belts finally cross by going under — plus a live map preview on New Factory, denser AUTON territory, recipe hints everywhere, and a desktop widget mode.
READ →
Smooth moves: your belts run at 60 fps now
Items glide instead of hop, sweep real arcs around corners, and ease in and out of machines — with zero extra cost on your battery.
READ →
Broken Ground: craters, cliffs, and living rivers
v1.1.0 reshapes the world itself — impact craters, cliff ridgelines, and animated rivers on every new map, plus N:M production chains and unlimited saves.
READ →
Vehicles arrive at Factory Unit 7
The Vehicle Bay is live — refine petrochemicals, assemble scouts, and take direct control out on the belt.
READ →
Terrain that stops repeating
How world-anchored UVs and a noise-blended crossfade turned a tiled grid and hard biome seams into ground that actually looks like ground.
READ →