01QUICK START 02CONTROLS 03ALIGNMENT 04SYSTEMS 05CHAINS 06RECORDS 07STALLS

OPERATOR GUIDE  ·  FACTORY UNIT 7

FIELD MANUAL

Keep the factory powered, feed production chains, push visibility into the fog, and prepare the perimeter before AUTON waves find the signal.

BOOT ROUTE // FIRST PRODUCTION LINE VALID
POWER
MINE
MOVE
SMELT
STORE
> place Solar Relay inside revealed ground > drag Extractor onto iron node > route ore through Conveyor into Smelter > send ingots into Storage Bin for build stock
◇ CHAPTER 01

QUICK START

The opening goal is simple: turn raw ore into stored ingots before power, decay, or enemy pressure can interrupt the line.

01

Light the grid

Drag a Solar Relay onto revealed ground. It produces power and creates the first small yellow power zone.

02

Strike iron

Place an Extractor on an Iron Ore node. Direction matters; its output arrow should face your belt route.

03

Move material

Chain Conveyors from the Extractor. Belts carry solid items, but they refuse Cryo-Coolant later.

04

Refine ore

Feed Iron Ore into a Basic Smelter inside a power zone. It outputs Iron Ingots every cycle.

05

Stock the vault

Send finished parts into Storage Bins. Stored items enter your global inventory for new builds and repairs.

06

Open the fog

Build Signal Towers to reveal new ground and generate Research Points for the Blueprint Tree.

◇ CHAPTER 02

CONTROLS

Touch is the primary control scheme. Desktop controls mirror the same actions for web and Steam builds.

PLACEMENT

Drag from tray

Tap or drag a module card from the bottom tray, move it onto a revealed grid tile, and release.

DIRECTION

Point the output

Directional modules ask for a final tap-and-drag to choose north, east, south, or west before spending cost.

ROTATE

Pre-rotate

Tap with a second finger while placing, or press R on keyboard. Use Esc to cancel placement.

CAMERA

Pan and zoom

Drag empty ground to pan. Pinch, scroll, or use + / - to zoom; press 0 to reset zoom.

MODULES

Tap for actions

Tap a placed module for Rotate, Move, Info, Configure, Repair, or Destroy actions when available.

MINIMAP

Jump the camera

Tap the bottom-right minimap to pan. Red dots mark hostiles; the yellow rectangle marks your viewport.

◇ CHAPTER 03

MODULE ALIGNMENT

Most stalls come from one bad facing direction. Build chains left to right at first, then rotate modules deliberately once you understand where every output goes.

FLOW EXAMPLE // VALID IRON LINE ORE → INGOT → INVENTORY
Extractor output arrow
Conveyor solid items
Smelter input + front output
Storage accepts any side
OUTPUTS

Arrows push forward

Extractors, belts, splitters, pipes, and processors are directional. Their front arrow is the side that tries to send items onward.

INPUTS

Receivers pull by type

Processors accept valid recipe inputs from adjacent logistics. A wrong item or a full output buffer will stop the upstream belt.

STORAGE

Bins end the line

Storage Bins accept from any side and move contents into global inventory. Use them as buffers before expensive build phases.

SPLITTERS

One in, two out

Splitters accept items from any side, then alternate between the forward side and the clockwise side when both can receive.

COOLANT

Pipes only

Cryo-Coolant refuses belts. Use Pipes for coolant; they deliver in their arrow direction to the nearest valid receiver in range.

POWER

Zones ignore facing

Solar Relays and Power Conduits do not need a production arrow. Place conduits inside an existing yellow zone to extend the grid.

DEFENSE

Feed turret ammo

Turrets track enemies by range, but still need Ammo delivered. Route Ammo into the turret before AUTON contact.

FAULT

Wrong way signs

If nothing moves, check power, HP, the output arrow, the next receiver, and whether the item belongs on a belt or pipe.

◇ CHAPTER 04

SURVIVAL SYSTEMS

Production is only half the job. A working factory attracts trouble and slowly wears itself down.

SYS // POWER

Keep machines in the yellow

Solar Relays project a small power zone. Power Conduits extend it by 6 tiles when placed inside an existing zone. Dust storms cut solar output, so Reactor Cores become your storm-proof backbone later.

SYS // RESEARCH

Reveal, then unlock

Only revealed tiles are buildable. Signal Towers expand visibility and generate RP. Spend RP in the Blueprint Tree; tapping locked tray cards takes you there.

SYS // REPAIR

Decay never sleeps

Modules lose HP over time and can go offline. Feed Iron Ingots into a Workbench to make Repair Kits, then place Maintenance Bots near fragile production lines.

SYS // AUTON

Output makes noise

AUTON raids are announced before contact. Power Turrets, feed them Ammo, and add EMP Emitters near likely paths so waves slow down before they reach core production.

◇ CHAPTER 05

PRODUCTION CHAINS

Every advanced part traces back to ore. Read the ladder top to bottom: each rung shows the inputs, the machine that converts them, the cycle time, and the output. Tap a machine name to open its full record below.

REFINEMENT LADDER // ORE → NEURAL CORE AUTO-DERIVED FROM FACTORY FIRMWARE

    Raw inputs — Iron Ore, Silica Dust, and Cryo-Coolant come from map nodes via Extractors. Coolant vents sit on the night side and refuse belts: route them with Pipes.

    Salvage drops from destroyed AUTON units — the Recycler turns wreckage back into Iron Ingots.

    Research loop — Sample Lab distills items into samples → Data Centre fuses samples + coolant into Research Results → R&D Department publishes module variants.

    RESOURCE INDEX

    ◇ CHAPTER 06

    MODULE RECORDS

    The complete module database, mirrored from factory firmware. Each record shows what it costs to build, which blueprint unlocks it, and exactly what goes in and comes out per cycle. Search by name, resource, or role.

    ◇ CHAPTER 07

    COMMON STALLS

    If the factory stops, inspect the chain from power outward. Most failures are one missing input, one dead module, or one wrong direction.

    NO OUTPUT

    Check power and facing

    Confirm the module sits in a power zone, has HP, and its arrow faces the next receiver.

    BELT JAM

    Check receivers

    Storage accepts from any side. Processors need the right input item and enough output space to finish a cycle.

    COOLANT STUCK

    Use pipes

    Cryo-Coolant will not ride belts. Extract it from night-side vents and route it through Pipes or manifolds.

    RAID DAMAGE

    Repair the backbone

    Restore power and logistics first, then replace lost production. Maintenance Bots need Repair Kits nearby in inventory.